Jacob Hurst (Sword Fish Islands) and Luka Rejec (The Golden Age) join Luke to talk about continuing to develop and expand their major creative projects. They dig into information design, RPG layout, and the process of turning complicated ideas into something players can easily understand and use at the table. The conversation explores how Jacob and Luka think, organize information, and approach their own creative work—and how those habits have helped them become so skilled at RPG design.
Jacob Hurst - https://shop.swordfishislands.com/
Luka Rejec - https://www.wizardthieffighter.com/
Dark of Hotspring Islands
Ultra Violet Grasslands
Our Golden Ages
Alien RPG
Skorn
Geiger
What Ho! Jeeves
The Painted Wastelands
Tim Molloy (artist)
Mr Unpronouncable
Cascadia board game
Moon board game
Terraformers
Planet Crafter
Assassin’s Creed Black Flag Resynced
The Creative Act - Rick Rubin
Tuesday Knight Games
Father Fog
FOQOS app
Wayward Pines
Obsidian App
Darkest Dungeon
Paths Peculiar
Deep in the Purple Worm - Luka 1 page dungeon
Witch Burner
Shadow Dark
Patrick Stewart
False Machine
Veins of the Earth
Gavin Norman
OSE
Dolmenwood
Arnold K - Goblin Punch
Goblin Law of Gaming
Flail
Echoes from Fomalhaut
Echoes from Fomalhaut #01
Barrier Peaks
Frank Frazetta
Moebius
J. C. Leyendecker
Beardsley